虚拟货币起源于20世纪90年代,最初是为了满足在线游戏中的交易需求而产生的。这些游戏需要一种可在游戏内部流通的虚拟货币,以便玩家可以购买游戏内的物品、服务或游戏时间。这些虚拟货币的发行者通常是游戏运营商,其价值与游戏内物品的实际价值相关联。
Virtual money originated in the 1990s and was originally created to meet the demand for transactions in online games. These games require a virtual currency that can circulate within the game so that the player can buy the items, services, or game time in the game. These virtual currencies are usually issued by game operators whose value is linked to the actual value of the items in the game.
随着网络技术的进步以及人们对数字资产的需求日益增加,虚拟货币得到了更广泛的应用。在新世纪初期,一些第三方平台开始将虚拟货币用于在线购物,这使得虚拟货币的使用范围从游戏扩展到了其他领域。同时,随着比特币等加密数字货币的出现,虚拟货币也进一步发展壮大。
In the early years of the new century, some third-party platforms began to use virtual money for online shopping, extending the use of virtual money from games to other areas. At the same time, virtual currency has grown further with the emergence of encrypted digital currencies, such as Bitcoin.
虚拟货币经历了一个长期的发展过程。2008年,比特币的诞生标志着虚拟货币的新时代的到来。比特币是第一种基于区块链技术的加密数字货币,其去中心化、匿名性、可跨境流通等特性对货币领域产生了重大的影响。
In 2008, the birth of Bitcoin marked the advent of a new era of virtual money. Bitcoin was the first encrypted digital currency based on block-chain technology, and its decentralization, anonymity, cross-border circulation and other characteristics had a significant impact on the monetary sphere.
比特币的成功激发了其他虚拟货币的诞生。随着时间的推移,虚拟货币的数量和种类越来越多,其中还涌现出一些新的应用场景,如以太坊等基于区块链技术的平台,供开发者构建去中心化应用程序。
Bitcoin’s success has inspired the emergence of other virtual currencies. Over time, the number and variety of virtual currencies have increased, with new applications emerging, such as block-chain-based platforms such as the Etherms, for developers to build decentralized applications.
此外,虚拟货币的价值也经历着不断的波动。虚拟货币虽然没有实物货币的发行机构和政府支持,但其使用和交易已经颠覆了传统货币的模式。虚拟货币的价格涨跌变幻,归根结底是市场供需关系的体现,同时也与网络攻击、政府政策等因素有关。
Virtual currencies, while not supported by in-kind money issuers and governments, have been used and traded to destabilize traditional currency patterns. Prices of virtual currencies have risen and declined, reflecting, in the final analysis, the relationship between supply and demand on the market, but also linked to cyberattacks, government policies, and so forth.
早期的虚拟货币只是用于在线游戏或第三方平台的交易。这些货币是由游戏运营商或平台发行,并在内部流通。这些货币一般不能在运营商或平台之外流通,也没有等值的实物货币支持。
Early virtual currencies are only transactions for online games or third-party platforms. These currencies are issued by game operators or platforms and circulate internally.
2008年,比特币的问世标志着虚拟货币的新时代。比特币采用区块链技术,避免了中央机构的控制和管理,使虚拟货币变得去中心化和匿名化。比特币的成功激励了其他虚拟货币的出现,如莱特币、以太坊等。
In 2008, the advent of Bitcoin marked a new era for virtual money. By adopting block chain technology, Bitcoin avoided central agency control and management, making virtual money decentralised and anonymous.
现在,虚拟货币已经不仅仅是简单的游戏虚拟货币,也不再局限于特定的平台。虚拟货币越来越多地应用于在线付款、跨国交易、资产管理等领域,也成为了一个新的投资品种。同时,在技术层面上也不断有新的发展,如区块链技术、智能合约等,这些技术将会推动虚拟货币的进一步发展和应用。
Virtual currency is now more than simply a game virtual currency, and it is no longer limited to specific platforms. Virtual currency is increasingly being used in areas such as online payments, transnational transactions, and asset management, and has become a new type of investment.
注册有任何问题请添加 微信:MVIP619 拉你进入群
打开微信扫一扫
添加客服
进入交流群
发表评论